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Crypto Clicker
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Devlog
More sounds, more bugfixes
February 18, 2022
by
Oz Locke
Just a load more fixes (creating some more bugs in the process!) but also added a sound for when buttons get clicked...
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Bugfix: title looks squashed
February 10, 2022
by
Oz Locke
#bugfix
The title/logo looked a bit squashed, so I moved to an in-game version, rather than it being a solid image. The words are now label objects. The advantage of this is that they can scale better, but al...
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Bufixes: coin spawn and collect noise
February 09, 2022
by
Oz Locke
#bugfixes
Fixed a few bugs: coins were flashing on spawn, and their "collected" sound was a little delayed The first was an issue with the animation player being played by code, and also by being set to auto-pl...
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Music and sounds!
February 08, 2022
by
Oz Locke
The game now has music and sound effects! For those interested, all of it was made in Bespoke Synth...
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Animation stage finished
January 28, 2022
by
Oz Locke
The animation stage is finished! Buttons click, the cursor moves, and coins explode in a shower of pixels when clicked!...
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Big graphics overhaul
January 27, 2022
by
Oz Locke
I felt that the various graphics and fonts I was using were a bit mixed, the look of the game generally felt off. So it was time for a graphics overhaul! Now using a smooth, monospaced font, non-pixel...
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Updated screen size and added a background
January 25, 2022
by
Oz Locke
Pretty much just that; the screen size is set to the Godot default now (600x1024) as I was previously using a much smaller one. And I added a background. Assuming the binary converter I used worked pr...
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And now we have a custom cursor!
January 20, 2022
by
Oz Locke
Not much of an update, just a custom cursor that changes when you click. I'll switch to an animation later...
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Graphics and a dyslexia friendly mode!
January 20, 2022
by
Oz Locke
The game now has graphics! 🥳🎉 I've also implemented a dyslexia-friendly mode: if the player hits the toggle at the top of the screen, the font used throughout the game will switch to Abbie Gonza...
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Coins now move in a random direction
January 16, 2022
by
Oz Locke
Previously coins just appeared and sat there; now they move! They move in a random direction, at a random speed, and bounce off the edges of the screen. The possible speed they can move at increase as...
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Coins now spawn at an increasing rate
January 15, 2022
by
Oz Locke
Coins spawn and expire somewhat randomly, using a random range to set the values for each instance. Previously the min and max ranges were hardcoded (and set to be quite slow for ease of testing) but...
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Switched to a timed format
January 14, 2022
by
Oz Locke
#feature, #update
Gameplay has been changed to a timed format. Previously you simply had a set number of coin spawns and had to get as many as you could, but now you instead have to get as many coins as you can within...
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Fixed multi-clicking coins issue
January 14, 2022
by
Oz Locke
#bugfix, #update
A simple bugfix has been released that stops the score from iterating up multiple points when clicking a coin. This was happening because the click event used allowed for continuing to trigger while t...
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